Version .20 changes


  • Simplified Partial Success on all Moves and made it GM's discretion
  • Made item loadout at character creation more option-laden and removed disruptor pistols as a hard default
  • Re items: added medkit and science kit as primary gear options
  • Removed the All-or-Nothing Move
  • In GM section, emphasized need to probably allow players to lance home at the end of a one-shot
  • Special lingo added to every Type's playsheet except Civilian
  • Removed monoculture roll tables from game and stretch goals
  • Removed MacGuffin roll tables
  • Bifurcated early stretch goals into writing goals then art goals, then combo writing+art goals
  • Simplified worksheets to "Points of Interest" rather than individual data points for Earths, NPCs and Put Rights

Leave a comment

Log in with itch.io to leave a comment.